The only plus is that it has a lower rezolution, so computer games render that tad faster... ask anyone who played tekken two on a NTSC console vs the pal.
That's not a plus though but the rest is true. That's games companies fault, for making poorly designed hardware, that's nothing to do with the NTSC vs PAL arguement, or rather its a better quality image, the hardware just can't keep it going. So its rather making a poorly designed console for the NTSC market instead of designing it for a superior PAL system, then capping it to NTSC (if they did that, there would be absolutely no problems). Instead they make the hardware weaker than needed to save a $ or two, which means it runs like an ice cream float.
http://www.avforums.com/forums/showthread.php?t=28623If the whole world was PAL or american companies knew that the european market is far bigger than the north american now, they'd design better consoles with a bigger frame buffer. As it is, they don't.
Its not so much a problem with PAL 60hz, or if you chip your console which i always do... i just play the pal 60 or ntsc versions of games. Sure i miss a chunk of the picture, the colours suck and the framerate sucks, but the hardware can render and run faster as you said because its not working as hard
However, this isn't a PAL vs NTSC issue, or rather proves pal is a superior picture. It's a cheap console issue related to the PAL vs NTSC issue.
LOL @ GrindCallus,
your completely wrong there actually, you got it completely back to front, its ntsc that's displaying the wrong colours... its a flaw in its design.
You know NTSC:
Never
The
Same
Colour?
Never
Twice the
Same
Colour?
Never
Tested
Since
Christmas?
http://www.answers.com/topic/ntscVideo professionals and television engineers do not hold NTSC video in high regard, joking that the abbreviation stands for "Never The Same Color", "Never Twice the Same Color", or "Never Tested Since Christ." Cabling problems tend to degrade an NTSC picture (by changing the phase of the color signal), so the picture often loses its color balance by the time the viewer receives it. This necessitates the inclusion of a tint control on NTSC sets, which is not necessary on PAL or SECAM systems. Some complain that the 525 line resolution of NTSC results in a lower quality image than the hardware is capable of. Additionally, the large mismatch between NTSC's 30 frames per second and cinema's 24 frames per second cannot be overcome by a simple small speedup during telecine of cinematic movies for display on NTSC equipment; unlike PAL a more complex process called "3:2 pulldown" is needed, which duplicates parts of frames. This induces noticeable judder during slow pans of the camera. See telecine for more details.
There is no question the NTSC system reflects the limitations and technology of a bygone era; indeed, its compatibility with even the crudest equipment since the dawn of television has been the key to its longevity and ubiquity over seven decades. The coming of digital television and high definition television may spell its doom. There is, however, no way to predict just how many more years its characteristic notched trace may continue to flicker across television station waveform monitors and its basic but effective scheme continue to beam into living rooms over much of the globe.
PAL has more accurate colour system, its another inferiority in the NTSC system that it can't display the same colours that you can on a PAL system. That's why NTSC is always grey and washed out.
Personally everything should be 23.97fps, and widescreen/letterbox, but thats just my opinion.
Definitely don't agree at all, because all points are flawed and result in inferior picture to what its better suited to.
It shouldn't be widescreen if it was meant to be full frame, it should ALWAYS be OAR. It shouldn't be 23.976fps it should be what it was shot at, which is either native 24fps (FILM), 29.976fps (NTSC) or 25fps (PAL). Nothing is EVER shot at 23.976fps, its just a limitation in the NTSC system that means it displays at the wrong framerate (they arificially inject 6 frames to make it 29fps).
There is absolutely no superiority in the ntsc system, you'd have to lie to find something, its completely flawed, from colour to refresh to resolution. It can not display accurate colours, it has a smaller resolution, its framerate isn't correct, it artificially injects 6 repeat frames of useless info to make it 29.fps (whereas Telecide in PAL injects 1 artificial frame)... the format just plain sucks. There's no advantage in any of its technical features...
They should have erradicated it with the advent of HDTV, instead all the same flaws are present in the HDTV NTSC system. I thought that would be the perfect opportunity to invest the money to make a single unified PAL HDTV system, they failed and your stuck with the consequences.
So jynks comment is the only one that's actually correct; that ntsc games run faster. This is down to console's crappy design though and the lack of a decent buffer to handle the extra frames, what you actual see on screen
is better that's the whole point to this issue, its just the hardware isn't made to sustain a better picture at the desired framerate.
Really grind, get a better tv mate!