lmao, one for treacling about, and one for blindly shooting in the general direction.
I am talking about dual analogues, pathetic control for FPS in comparison to a mouse and keyboard. A mouse is a requirement, using an analogue stick is totally crap, you can't accurately aim
or control your character, let alone both at the same time, how can that even compare? It's really good if you want to move your character around, say Super Mario style, but for shooting, where you need to accurate point and click in essence, its just totally inaccurate.
Ever wondered why in online games, consoles are kept seperate? Because the PC boppins dominate them, flat out pulvarise them even if they are crap at the game. Pads just aren't cut out for fps, at all. Not unless you strip down the gameplay, and go for level design, in a goldeneye sense (albeit that isn't dual analogue, but the same sense of inaccuracy).
But if you enjoy shooting vaguely in the direction of people, and slowly and clumsly making your away around, then fight the power!
d-pads are archaic, slow, and redundant for just about any console game.
No shit shurlock, but I'm talking about the lack of accuracy. You can not get accuracy from your thumb, its not physically possible, its against human anatomy. For accuracy, you need to use your entire hand for motion, else your brain just can't handle it and this is why the mouse, the old fogie of input devices, is still a overpoweringly superior gaming device for fps.
Play the same game on the pc and you'll see how much better it is. It amases me when people want to plug their pad into the pc, at the expense of control and ultimately gameplay...
lol @ dual analgue as if its any kind of substitute
![Laughing :lol:](./images/smilies/icon_lol.gif)
oh dear oh dear.
Oh and tetris.. bah.. that should only be controlled by steam powered hexadecimal.